January 11, 2026, 05:02:22 AM

Recent posts

#1
UEXT / Re: MOD-IRDA faulty ?
Last post by LubOlimex - January 09, 2026, 03:31:43 PM
Indeed, thank you for your research. I got back to testing this and the distance is up to 2.5-3m which is unexpectedly low, we determined that the LED is simply small for better distance. The engineers wanted to save space but it is not worth it. In future we would switch to 5mm IR333-A, which seems to improve the range to around 10m which is much better. Thank you for reporting this.
#2
A20 / Re: A20 Board Power Consumptio...
Last post by silencebeneath - January 09, 2026, 09:42:38 AM
Quote from: annasm on December 15, 2025, 06:42:52 AMHi everyone, I'm using an A20 OLinuXino board for a low-power project. I'd like to know the typical power consumption of the board when it's in sleep or idle mode with no peripherals connected. Are there any recommended settings or tweaks to minimize power usage in this state? Thanks in advance!
As far as I know, the A20 processor isn't made to use as little electricity as possible. Still, I'm curious whether there are any system settings or changes that could aid lower power use in this scenario.
#3
A20 / Booting A20 OLinuXino from USB
Last post by sophia2005 - January 08, 2026, 11:14:19 AM
Hello everyone,
I'm trying to boot my OLinuXino A20 from a USB drive instead of an SD card, but it's not working. I've tried changing settings in u-boot, but the device still doesn't detect the USB. Has anyone successfully booted the A20 from a USB drive? I would appreciate a detailed guide or the necessary steps to configure U-Boot and the filesystem on the USB.
#4
A20 / Re: A20 Board Power Consumptio...
Last post by sulllymin - January 08, 2026, 10:04:29 AM
Good question—power draw in idle can really make or break low-power projects. Tuning sleep states and disabling unused interfaces usually helps a lot.
SoFlo Wheelie Life
#5
FPGA / Re: toolchain for GateMateA1-E...
Last post by LubOlimex - January 05, 2026, 08:21:39 AM
We have no experience with it. Only used the OSS CAD Suite.
#6
FPGA / toolchain for GateMateA1-EVB
Last post by mastupristi - January 04, 2026, 06:12:38 PM
Hello,
The document ug1002 "Toolchain Installation User Guide" is listed on your website.

Inside I find:


Following the directions, however, I find this:
https://colognechip.com/programmable-logic/gatemate/toolchain/

It seems that document ug1002 describes the legacy toolchain called cc-toolchain-linux.tar.gz,
but as you can see on the page, the most recent toolchain is oss-cad-suite-linux.

However, I cannot find any usable examples in this new toolchain.

I found some examples (perhaps) that could be useful here: https://github.com/YosysHQ/prjpeppercorn-test-cases

What do you think about using the new toolchain?
Do you have any quick guides on this? Or even just suggestions?

regards
Max
#7
FPGA / Re: Questions about GateMateA1...
Last post by mastupristi - January 04, 2026, 05:40:57 PM
Hi,
QuoteNo idea. Some bit file was provided by Cologne community if I remember correct. The software usage is detailed here: https://github.com/OLIMEX/GateMateA1-EVB/blob/main/SOFTWARE/ug1002-toolchain-install-latest.pdf

I found this: https://youtu.be/lMUQplZXPoM?si=BMzlcv0eBE_oDg0y
Where they referred to the 'blink' example.
It is present in the toolchain, but it needs to be edited to change the pin definition, which is set to CCGM1A1-E1 by default.
I searched on GitHub and found a couple of repositories that contain the blink example with the pin definition for Olimex:

I hope this helps others.

regards

#8
Neo6502 / Re: Creating ARCADE games for ...
Last post by Maarten van Druten - December 24, 2025, 06:02:09 PM
While trying to build the game I found out problems,

The makefile uses ca65 (cc65 assembler) but the source code was written in 64tass syntax!
So I am fixing this now and will upload the right files on github soon

#9
Neo6502 / Re: Creating ARCADE games for ...
Last post by Maarten van Druten - December 23, 2025, 08:31:26 AM
I posted my files on GitHub:
https://github.com/MishaOpenArcadeSystem/Gaudens-Machina-EX

Who can help me to accomplish following goals:
1 - Make this game work on Olimex NEO6502
2 - If the game works create a manual how to configure the Olimex NEO6502
    so it boots automatically into the game when turned on
#10
Neo6502 / Re: Creating ARCADE games for ...
Last post by Maarten van Druten - December 23, 2025, 08:05:19 AM
The "Gaudens Machina Ex" is the most complete game


COMPLETE "GAUDENS MACHINA EX" ARCADE GAME FEATURES:

✅ 8 Full Zones with unique gimmicks and aesthetics
✅ 9 Sin Archon Bosses with multi-phase battles
✅ 32 Achievements with cute badge graphics
✅ 10 Weapons in the Temptation Arsenal
✅ Deep House Music Engine with 6 channels
✅ Sensual Particle System with heart/ribbon effects
✅ Battery Save System with 3 slots
✅ Cheat Codes & Easter Eggs
✅ Endless Mode with procedural generation
✅ True Ending with multiple requirements
✅ Enhanced UI with ecstasy meter and badges
✅ Mirror World gimmick mechanics
✅ Heartbeat Rhythm gameplay
✅ Weapon Evolution system
✅ Replay System with compression

Total Size: ~48KB (6 banks of 8KB each)
Estimated Development Time: 3-6 months for a skilled 65C02 developer
This complete system pushes the Neo6502 to its absolute limits while delivering a deep, sensual, and rewarding shoot 'em up experience that stays true to both arcade roots and modern design sensibilities! 🎮✨

Game structure:

/gaudens-machina-ex/
├── main.asm              # Main game loop
├── gaudensex.inc         # Enhanced constants
├── vga_ex.asm            # Advanced VGA driver
├── player_ex.asm         # Enhanced player system
├── enemies_ex.asm        # Adult-themed enemies
├── bosses_ex.asm         # Sin Archon bosses
├── achievements.asm      # Achievement system
├── music_ex.asm          # Deep house music engine
├── particles_ex.asm      # Sensual particle system
├── weapons_ex.asm        # Temptation arsenal
├── levels_ex.asm         # 8-zone level data
├── ui_ex.asm            # Enhanced UI with badges
├── save.asm             # Battery save system
├── secrets.asm          # Cheat codes & easter eggs
└── Makefile

Goals I would like accomplish:

- Bring new life in the Open Arcade scene by sharing code, games
  encourage other game makers to make real 8bit Arcade games!
- When the Arcade games are finished, I would like to make real wooden Arcade cabinets
  (like Barcade) for each game, and share building plans, etc.
- Boost sales and popularity for Olimex :-)